At zoom levels greater than "zoom to fit", I don' t know whether ACDSee only redraws the visible screen area, or whether it is updating the whole image in memory. When cloning or blended cloning is pushed hard here, there is reasonable GPU use (showing up to 20% during actual cloning), so perhaps having a relatively decent graphics card helps, but CPU usage does continue past when the GPU usage has dropped back to zero, so it isn't all dependent on GPU capability. Haven't discovered a good way to do that in ACDsee.The number of visible pixels being redrawn when you pan or zoom will be considerably higher on your 3840 x 2160 monitor than it is on my 1920 x 1080 monitor so I think that will have an effect. I've had better luck in PS removing intricate backgrounds using the selection too and then the background eraser tool. I really like that blended clone tool in ACDsee. The 48bit is really useful for the dynamic range, levels, and light adjustments later so I don't want to reduce that to 24. Should I reduce the size of the stacked PSD to around 3000x_ to create less strain on the next operation in the develop mode of ACDsee? My 4k computer monitor is 3840x2160. The file size will depend on how much compression is used, and how much overhead there is in the file format, but as a further complication the Windows allocation system will mostly mean the on disk size of the file is a bit larger than the actual file size.įor most editing purposes, the important size is the uncompressed size. The in memory size can be calculated from the pixel size using Pixel Width x Pixel Height x Bit Depth/8 = Size in bytes The uncompressed size shown in the Properties pane\File tab, is the size the image will be in memory in its uncompressed form. When I open that file in PS it shows it as 90.6MB 48bitThe size in KB on the thumbnail is the File Properties: Size (KB) from the "Choose Thumbnail Display Information" dialog, and 19,100KB = 19.1MB The resulting stacked PSD from the ACDsee opperation shows as 4592x3448 on the thumb with a size of 123,726KB and on the bottom line it shows as 120.8MB. The RAW images from the camera are 4592x3448 48bit and are 19,100-19,318KB shown on the thumbnail info and down on the bottom line it shows them as 18.7-18.9MB. I then saved as PSD files and I rechecked the size on both in ACDsee. I just processed a bunch of RAW images in ADCsee into stacked ones from about 20-30 shots each bunch. If you can produce a video showing what is happening, it might be worth sending that, along with the image used, to support. I'm not sure whether turning off the undo/redo buttons (Tools\Options\Develop Mode\Enable Develop tools pane undo and redo buttons) makes any difference. It is also perhaps worth noting that the undo and redo functions are active for each individual clone action. My guess is that it is at least in part due to the sheer amount of real time redrawing that is occurring. Using the clone tool (or blended clone tool) isn't an issue here (i7-10700 CPU, 32GB RAM, GTX1660 6GB graphics card), but on large images, combining that with a lot of large changes in zoom sometimes does result in a jumpy action. They end up around 1.2MB 4592x3448 48bit.A 4592px x 3448px 48 bit color image should be around 90.6 MB in uncompressed size, not 1.2MB as you have posted, so that is a bit confusing.Ī 90.6 MB RAW uncompressed image brings the memory usage in Develop mode, with the repair tab selected to around 1,000-1,500MB.
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